And since they do fire damage, and killing trash really isn't that important since it's trivial (and is further trivialized by Skull Grasp and/or SoJ), I chose to maximize the potential (single-target) DPS when fighting yellows/RGs. So much that when you do your first RG with your Boulder Breaker and the 100% bonus damage from WotB, you won't miss Raekor's at all. Your Ancients do, like, SO MUCH damage, man. Hey yeah, speaking of that lightning damage rune, what's with all the %fire damage? You some sort of dumbass who doesn't even know what kind of damage his own build does? HUH?! Until you get the two "required" rings, Wyrdward is pretty cool, since your whirlwind rune is lightning damage, you'll be getting a lot of stuns, and mitigating a lot of damage through CC. Of course, in softcore, you can replace it with a Skull Grasp or whatever. Double Unity is necessary so you can run your 540% damage Ancients without being one-shot by a solo skeleton archer. This is my ideal version of this build for hardcore play. ***THIS BUILD IS FOR HARDCORE! FOR SOFTCORE, OR IF YOU'RE A LIAM NEESON-LEVEL BADASS, REMOVE SOME DEFENSE*** Stat Priority: Socket Socket Fire % CHD CHC.( 6) Set: While both Wrath of the Berserker and Call of the Ancients is active, you deal 1500% increased damage. ( 4) Set: Reduce the cooldown of Wrath of the Berserker and Call of the Ancients by 3 seconds for every 10 Fury you spend with an attack. ( 2) Set: Call of the Ancients last until they die.
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